Archive for experience

Mindfields

Posted in EVE online, Lowsec, Plans, PvP, solo with tags , , , , on 2011/03/09 by Sebadai

First of all I’d like to thank Jager Da from Guns Ablaze for including me in his excellent Pirate Blog Pack.

Second of all last weekend I got drunk instead of playing much, so this will be mainly another planningsession/thoughtdump.

Well, I got three fights in on Saturday, two which I lost to one win. I am now at a intermediate stage in my PvPing. There are fights I can win easily and fights that I can’t win of course and then there are – most interesting to me – fights I could’ve won if I had done something differently.

In my opinion there are three factors which determine PvP prowess in EVE: SP, gear and skill.
Each is important but not the sole deciding factor. Many have this misconception that SP is most important. Well, it’s not. But it’s not totally unimportant either, just make a fit in EFT and plug in the skills of a new character and the skills of a trained one. Note the differences in tank and damage.

Gear is of course enabled by SP or simply ISK in the case of faction stuff.

And skill is of course knowledge, experience, all that hard to define stuff you have to learn by dieing repeatedly.

Let’s look at Saturdays fights. This I won easily. I think skill had little to do with it. We slugged it out at point blank range and my fit was simply better. SP, too, probably because I’m able to fit T2 guns and pretty much all my SP are focused to make my Rifter better.

Didn’t stand a chance. I should’ve run. I don’t know why I didn’t. In fact I knew better beforehand but engaged anyways. So, the loss could’ve been avoided.

Interesting fight. I guess from how the fight went down that he had either the same or a very similar fit. So, with gear being the same he won because of superior SP. More damage and more cap to repair himself longer killed me. But I believe I could’ve won.
Instead of going for shortrange I should’ve loaded barrage to kite him and maybe even reload to fusion and close in once he had reloaded himself. The fight wasn’t short and it was reasonably close, so there would’ve been plenty of time for tactic decisions.

Next time I’ll do better I’m sure.

Time for some more plans:

I have started to stockpile gear in Jita and Rens which awaits shipping as soon as I have decided on where exactly to put my bases. The plan is to move them through highsec with Red Frog and split it in smaller packages for the final jump into lowsec for intrepid newbies to hopefully make a quick profit because between time constrains and the possibility to use courier contracts I really can’t see why I should bother with hauling myself.
I really hope this will work out!

Secondly I toy with the idea to get a second account. Ever since I quit smoking I measure everything I pay for to entertain myself in cigarette packs and two EVE accounts would come to six packs. I blush to admit it but in the old days this wouldn’t even be a full weeks supply.

So, why the second account if I don’t want to do my own logistics and don’t have the multitasking abilities necessary to dual-box? Well, Sebadai is a lowsec warrior but it occurred to me to try out life in NPC Nullsec – clearly Sebadai can’t do this because PvP there doesn’t lower security status… maybe I am a bit weird?
Also it is a current ambition to fly all races frigates which I could speed up considerably by splitting the training between two characters.

Maybe I should just say that I’d like the added flexibility a second account would offer.

I’ll have to sleep over that some more.

CSM voting has begun, so make your voice count. Personally I go for Prometheus Exenthal. My vote may be slightly uninformed but from reading the Jita Speakers forum he seems to be most relevant to my interests.

The Noob Experience

Posted in EVE online, Rants with tags , , , , , on 2011/02/22 by Sebadai

This image seemed to get linked daily in IAC, usually whenever a new player asks something about the UI or game mechanics.
In my first post I said:

I am a new player but not a total noob. My first trial was two years ago and last year I actually was subscribed for three months or so

Yeah, that trial two years ago? On my first day then I saw this pic for the first time.

I think it’s a load of BS!

In my opinion EVE is quite easy to get into, but challenging to truly master – which is no problem: skill comes with practice!

Of course this may be easy to say for someone who starts the game with some previous experience. Well, I think my only real advantage is that some part of my brain remembered most of the various acronyms in use.

I won’t deny that EVE is very complex and there is very much to learn about its mechanics.

So, how can a newb take the “cliff”?

Easy! The solution is focus and research.

I don’t live in wormholes, so I don’t need to know about their mechanics.
Do they interest me? Sure! Will I check them out? Definitely! But before I go I’ll get some intel.

As rookies today we have it easy. EVE has been around a long time, so we don’t have to boldly go where no man has gone before! – If anything we are standing on the shoulders of giants.

I like PvP, so I researched it: aggression mechanics, guides specifically aimed at newbies, ship loadouts, videos. You name it and it’s out there, one use of google away.
The same goes for PvE, industry or whatever else strikes your fancy.

There’s no need to find out everything for yourself when some players have compiled all the info you need.

I want to stress ship fittings especially. There is absolutely no reason to fly around with embarrassing “failfits”. You are not the first guy to sit in that ship, so just use the cookie cutter for now.
There’s enough time to come up  with your own awesome fitting variants once you understand what makes a good fitting – from looking at various ship loadouts its obvious to me that they need focus, too.
Only one type of tank, either short- or long-range weaponry. In EVE ships resemble scalpels, not swiss army knives – which makes sense for a MMORPG.

Having said all that: you still need to put all this theory into practice. Especially if you are like me and came here because of the awesome PvP EVE offers.

There seem to be three schools of thought on newbie PvP, lets look at them:

A. The Carebear Trap

You can’t PvP till you have X skills.

B. Cannon Fodder

You need to find a corp that lets you tackle for them.

C. Get A Rifter

You’ll lose a ton of ships but they are cheap anyways.

A. Don’t do this! This is why I quit my previous three month gig. You’ll get bogged down, will never feel ready. You’ll get used to being afraid and everything will start to feel futile.
The other guy will always have more skills, right?
Well, who cares! – you can still blow him up!

Sadly some people seem to actively spread this myth, to the point of discouraging any noob who wants to have a go at Pew Pew.
Just yesterday I was told that I’m to “young”  to PvP.

I must be doing something wrong then… just can’t figure out what that is!

Now, B. and C. are not mutually exclusive but I think B. is still a bit pessimistic. To me it sounds like you might as well not be there. Not really making a difference.

But I have no experience with that, so I might be wrong! I’ll talk about what I’ve been doing – option C.

It is definitely possible and you’ll feel pretty satisfied when you get a kill.

Yesterday my luck was out – four losses, no kills. My worst roam so far.
But I find I learn much more from my losses and will become a better pilot because of them.
Note however that in each of these fights I was the initial aggressor – apart from this maybe, we were both hunting the same guy and ran into each other, I think – so I am far from being a hapless victim.

Also I do stupid mistakes, even if I got much of the theory down. An Incursus got away because I have accidentally been fitting disruptors instead of scramblers, so his microwarpdrive didn’t shut down.
After “fixing” my fit I would’ve been able to tackle a Nemesis had I still had the disruptor!

So, I learned that there’s a time and a place for each module.

As for the cheap part, sure, to begin with your ships cost next to nothing but they get more expensive fast – I’m a fan of the new shiny as much as the next guy.
I’m not talking about ships – got currently no desire to get into a cruiser and for some reason I just don’t like destroyers – I’m talking about gear: rigs, T2 armor rep and damage control do add up and next Sunday I’ll add T2 guns to my arsenal.

Maybe in that part I’m doing it a bit wrong.

So killing a few rats here and there might not cut it much longer. I’ve been looking at the static DED complexes. 1/10s and 2/10s seem easy enough, sadly my first two runs haven’t  yielded good loot but I know (second hand) that if you get lucky some of the faction stuff will fetch a pretty penny.

I’m also considering sidetracking my training a bit to do some Exploration.

I haven’t talked about the new player experience in terms of how the game welcomes you: take the time to do the career advancement missions, you’ll learn a lot.
The only one I am a bit dissatisfied with is the advanced military one – it teaches you about some PvP concepts but can’t compare to the real deal.

But I admit I have no idea how that could be made better!

The Sisters of Eve Arc is okay, too, if a bit too long in my opinion.

Also, don’t underestimate the community, most people by far I met have been pretty chill and very helpful, too.
At worst my convo was rejected. I fancy that I am a chill guy myself, so if you made bad experiences it just might be your own fault.

To try to translate a German proverb: it shouts out of the woods as you shout into them!
– hope that’ll make sense.

There’s only one thing left to say: it’s a sandbox, do what you want and don’t let anyone tell you what to do!

But if you need some inspiration check this out!